SkinUtilities don't work after edit. mesh to ePoly convert
Moderator: Falk
SkinUtilities don't work after edit. mesh to ePoly convert
Sometimes you have to convert the editable mesh to an editable poly for example to flip normals, reset xform etc pp but then the extracted skin data will not work correctly. just convert the poly back to editable mesh - that works fine.
{o,o}
|)__)
-"-"-
O RLY?
|)__)
-"-"-
O RLY?