SkinUtilities don't work after edit. mesh to ePoly convert

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Simon
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Beiträge: 1678
Registriert: 10.10.2006, 16:41

SkinUtilities don't work after edit. mesh to ePoly convert

Beitrag von Simon »

Sometimes you have to convert the editable mesh to an editable poly for example to flip normals, reset xform etc pp but then the extracted skin data will not work correctly. just convert the poly back to editable mesh - that works fine.
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O RLY?
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