Sacred 2


My contract says i'm a 3D artist for modelling and animation. That means environment artist, fire fighter, bug fixing / max scripting guy, wiki user and a lot more. First i did some basic props - good to learn 3Ds Max because during my studies i only used maya. To show up our models in the modelviewer we have to create three script files - very anoying, time expensive and of course fault-prone. I decided to learn Maxscript and to write a script creating this script files for us. During my time at Studio II i wrote a lot of small scripts to improve me workflow.

Read more detailed information about my Maxscript/MEL skills

Besides the asset producing i also checked/changed files coming from our outsourcing studios. During the vacation of our technical artist i checked the files, wrote feedback and created howto's. First i wrote down my workflow into word documents. Later i used an ancient wiki of the company for that. Together with the other artists we created a nice art documentation.

Another interesting experience was to be a motion capture director. I was in Sweden for 3 days and directed the motion capturing for the Sacred 2 orc animation. It was a really great time and i enjoyed this job a lot.

A big part of my work at Sacred 2 was to create variations of existing NPCs. That means: create new highpoly meshes and bake them to the existing lowpoly character (+ texuring) and create new equipment stuff like helmets or shoulder armor.

For the most of these variations or other assets, i never saw a concept art or something like that. So i had to be creative on my own. This costs more time but brings a lot of fun. Currently we are working on the Sacred 2 Addon and it's really cool to create new areas, bring ideas to life and in this state of the project i can be very creative and a lot of my ideas are in the addon now.

In the gallery you can find some more examples of my work on this project.

Well
I build up this well by my own and the help of google. I collected a huge amount of reference pictures, picked the best elements of the wells, added my own design ideas and this is the result.

Weapons
The first one is for a boss enemy and the others are unique weapons for the player. I got good concepts for this and is was fun create this cool assets.

Traps
I got nice concepts for these assets and besides the modeling it was also fun to animate these traps (idle & death animation).

Ruins
Just some ruins. It was nice to learn how to handle highpoly walls and bake them without having problems at the seems. The walls are an older task i had to do.

The book
I also did the GUI (without the icons) for Sacred 2 (not the addon). I think the GUI isn't that beauty because the task was, to use just simple golden lines. But it was an interesting experience to use normal maps for the GUI (if you rotate the camera, you can see that the gui reacts to the light).
The best UI piece i did is this book. It's the Sacred questbook and i did it completely in photoshop (mixture of textures and handpainted).

Collection of assets
As you can see, i did a wide variation of objects for Sacred 2. I love to have variety. The planetarium is also fully animated that means the planets rotate around the center.

Books
The books aren't that “wow” but i like them for there variation, colors and small textures. I created 4 variations (thin, more thick, more thick with bookmarks, more thick with bookmarks and “lock”) of every book with just one texture.

work_sacred2.txt · Last modified: 2009/07/24 11:43 by simon
chimeric.de = chi`s home Creative Commons License Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0