Personal

Simon Trümpler
simon@simont.de
(Address upon request)

Work Related

  • I taught about Unreal, Tech Art and 3D Engine Basics at the School4Games, oversaw the student projects and prepared/corrected the exams for my courses (2017 – 2019)

Work Experience

2017 – Now for Wild Sheep Studio

  • As employed VFX Artist on Wild (2019 – Now)
  • As Freelance VFX Artist on Wild doing effects (2017 – 2019)

2016 – 2017 for Tequila Works

2009 – 2015 at Egosoft

  • As 3D Artist on X:Rebirth doing models/UVs for ships, stations, station parts, station animation, effects (no unique textures for models, we used a lot atlas textures)
  • Responsible for integrating outsourced NPC models & animation
  • Responsible for sound management & sound integration
  • Created MaxScripts for improving my own but also other team members workflow
  • Created and maintained art documentation and our asset document

2006 – 2009 at Ascaron/Studio II

  • 3D Artist on Sacred 2 & Addon (Ice & Blood) doing models, textures, animation and effects (see Demoreel)
  • Directed Motion Capture Recording for the Ork animations of Sacred 2 (Imagination Studios, Sweden)
  • Communicated with outsourcing company (for a limited time), approved assets and supported them with documentation
  • Created scripts to improve the workflow (MaxScript, PHP)
  • Documented internal information like art assets/tutorials in a wiki

Education

2004 – 2006 at Games Academy 

  • Got “Art & Animation” course certificate

2003 – 2004 at Technical diploma

  • College (“Fachoberschule”) with the graduation: technical diploma (“Fachabitur”)

2000 – 2003 at Telekom AG

  • Apprenticeship as an IT specialist at Telekom AG

Skills

Software

Languages

  • German (Native)
  • English (Intermediate)
  • French (Beginner)
  • Spanish (Beginner)